AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Australia During Q3 2021
Explore how the top 5 boxing games performed on a unified platform in Australia during Q3 2021, with insights on weekly downloads, revenue, and active users provided by Sensor Tower.
During the third quarter of 2021, the top 5 boxing games on a unified platform in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed look at their trends, based on data from Sensor Tower.
Idle Workout Master: Boxbun from EZ Games exhibited a fluctuating trend in weekly downloads, peaking at about 3.8K in the final week of September. Its weekly revenue saw a notable increase towards the end of the quarter, reaching approximately $176. Weekly active users also showed an upward trend, climbing from around 7.4K in early August to 9.4K by the end of September.
Real Boxing 2 by Vivid Games S.A. experienced a significant spike in weekly revenue in mid-July, reaching around $1.7K. Downloads peaked at 4K in the second week of July, while active users saw a rise to about 10.7K during the same period. The app maintained a steady performance through the quarter, with weekly revenue stabilizing around $1.2K by the end of September.
I, The One - Fighting Games from Azur Interactive Games Limited showed more moderate performance metrics. Weekly downloads fluctuated, peaking at 1.6K in mid-September. Revenue remained relatively low but steady, with a slight increase to $38 in the last week of September. Active users saw a peak of around 7.7K in mid-September before dipping to 6K by the end of the month.
EA SPORTS™ UFC® by Electronic Arts had a peak in weekly revenue of about $424 in mid-July, followed by a gradual decline. Downloads were highest in mid-July at approximately 1.6K, while active users peaked at around 3.8K during the same period. The app saw a consistent decline in both downloads and active users towards the end of the quarter.
Slap Kings from Lion Studios maintained stable weekly revenue, averaging around $130 throughout the quarter. Downloads showed a declining trend, dropping from about 1K at the beginning of July to around 400 by the end of September. Weekly active users also saw a gradual decline from 18.5K in late June to about 14.4K at the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.